Unstable Aesthetics

Unstable Aesthetics

Author: Eddie Lohmeyer

Publisher: Bloomsbury Publishing USA

ISBN: 9781501364884

Category: Social Science

Page: 216

View: 181

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

Design, Mediation, and the Posthuman

Design, Mediation, and the Posthuman

Author: Dennis M. Weiss

Publisher: Lexington Books

ISBN: 9780739191781

Category: Philosophy

Page: 336

View: 780

Though the progress of technology continually pushes life toward virtual existence, the last decade has witnessed a renewed focus on materiality. Design, Mediation, and the Posthuman bears witness to the attention paid by literary theorists, digital humanists, rhetoricians, philosophers, and designers to the crafted environment, the manner in which artifacts mediate human relations, and the constitution of a world in which the boundary between humans and things has seemingly imploded. The chapters reflect on questions about the extent to which we ought to view humans and nonhuman artifacts as having equal capacity for agency and life, and the ways in which technological mediation challenges the central tenets of humanism and anthropocentrism. Contemporary theories of human-object relations presage the arrival of the posthuman, which is no longer a futuristic or science-fictional concept but rather one descriptive of the present, and indeed, the past. Discussions of the posthuman already have a long history in fields like literary theory, rhetoric, and philosophy, and as advances in design and technology result in increasingly engaging artifacts that mediate more and more aspects of everyday life, it becomes necessary to engage in a systematic, interdisciplinary, critical examination of the intersection of the domains of design, technological mediation, and the posthuman. Thus, this collection brings diverse disciplines together to foster a dialogue on significant technological issues pertinent to philosophy, rhetoric, aesthetics, and science.

End of Phenomenology

End of Phenomenology

Author: Tom Sparrow

Publisher: Edinburgh University Press

ISBN: 9780748684854

Category: Philosophy

Page: 216

View: 488

Shows how speculative realism is replacing phenomenology as the beacon of realism in contemporary Continental philosophy.

Ritual, Emotion, and Materiality in the Early Christian World

Ritual, Emotion, and Materiality in the Early Christian World

Author: Soham Al-Suadi

Publisher: Routledge

ISBN: 9781000534740

Category: History

Page: 260

View: 557

This volume advances our understanding of early Christianity as a lived religion by approaching it through its rites, the emotions and affects surrounding those rites, and the material setting for the practice of them. The connections between emotions and ritual, between rites and their materiality, and between emotions and their physical manifestation in ancient Mediterranean culture have been inadequately explored as yet, especially with regard to early Christianity and its water and dining rites. Readers will find all three areas—ritual, emotion, and materiality—engaged in this exemplary interdisciplinary study, which provides fresh insights into early Christianity and its world. Ritual, Emotion, and Materiality in the Early Christian World will be of special interest to interdisciplinary-minded researchers, seminarians, and students who are attentive to theory and method, and those with an interest in the New Testament and earliest Christianity. It will also appeal to those working on ancient Jewish and Greco-Roman religion, emotion, and ritual from a comparative standpoint.

Alien Phenomenology? Or What It?s Like to Be a Thing

Alien Phenomenology? Or What It?s Like to Be a Thing

Author: Andrew Williams

Publisher: Createspace Independent Publishing Platform

ISBN: 1548317217

Category:

Page: 170

View: 459

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern. In Alien Phenomenology, or What It's Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being-a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost's alien phenomenology takes for granted that all beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor. Providing a new approach for understanding the experience of things as things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.

Popular Modernism and Its Legacies

Popular Modernism and Its Legacies

Author: Scott Ortolano

Publisher: Bloomsbury Publishing USA

ISBN: 9781501325137

Category: Performing Arts

Page: 296

View: 423

Popular Modernism and Its Legacies reconfigures modernist studies to investigate how modernist concepts, figures, and aesthetics continue to play essential--though often undetected--roles across an array of contemporary works, genres, and mediums. Featuring both established and emerging scholars, each of the book's three sections offers a distinct perspective on popular modernism. The first section considers popular modernism in periods historically associated with the movement, discovering hidden connections between traditional forms of modernist literature and popular culture. The second section traces modernist genealogies from the past to the contemporary era, ultimately revealing that immensely popular contemporary works, artists, and genres continue to engage and thereby renew modernist aesthetics and values. The final section moves into the 21st century, discovering how popular works invoke modernist techniques, texts, and artists to explore social and existential quandaries in the contemporary world. Concluding with an afterword from noted scholar Faye Hammill, Popular Modernism and Its Legacies reshapes the study of modernism and provides new perspectives on important works at the center of our cultural imagination.

Before Humanity

Before Humanity

Author: Stefan Herbrechter

Publisher: BRILL

ISBN: 9789004502505

Category: Literary Criticism

Page: 264

View: 542

The current crisis in thinking the “human” raises questions not only about who or what may come after the human, but also about what happened before. What dark secrets lie in our ancestral past that may be stopping us from becoming human “otherwise”?

Exhibitions as Research

Exhibitions as Research

Author: Peter Bjerregaard

Publisher: Routledge

ISBN: 9781317239031

Category: Language Arts & Disciplines

Page: 198

View: 613

Exhibitions as Research contends that museums would be more attractive to both researchers and audiences if we consider exhibitions as knowledge-in-the-making rather than platforms for disseminating already-established insights. Analysing the theoretical underpinnings and practical challenges of such an approach, the book questions whether it is possible to exhibit knowledge that is still in the making, whilst also considering which concepts of "knowledge" apply to such a format. The book also considers what the role of audience might be if research is extended into the exhibition itself. Providing concrete case studies of projects where museum professionals have approached exhibition making as a knowledge-generating process, the book considers tools of application and the challenges that might emerge from pursuing such an approach. Theoretically, the volume analyses the emergence of exhibitions as research as part of recent developments within materiality theories, object-oriented ontology and participatory approaches to exhibition-making. Exhibitions as Research will be of interest to academics and students engaged in the study of museology, material culture, anthropology and archaeology. It will also appeal to museum professionals with an interest in current trends in exhibition-making.

Gender and Contemporary Horror in Comics, Games and Transmedia

Gender and Contemporary Horror in Comics, Games and Transmedia

Author: Robert Shail

Publisher: Emerald Group Publishing

ISBN: 9781787691070

Category: Social Science

Page: 256

View: 489

Despite the constant changes in contemporary popular media, the horror genre retains its attraction for audiences of all backgrounds. This edited collection explores modern representations of gender in horror and how this factors into the genre's appeal.

Reconsidering Flannery O'Connor

Reconsidering Flannery O'Connor

Author: Alison Arant

Publisher: Univ. Press of Mississippi

ISBN: 9781496831835

Category: Literary Criticism

Page: 274

View: 325

Contributions by Lindsay Alexander, Alison Arant, Alicia Matheny Beeson, Eric Bennett, Gina Caison, Jordan Cofer, Doug Davis, Doreen Fowler, Marshall Bruce Gentry, Bruce Henderson, Monica C. Miller, William Murray, Carol Shloss, Alison Staudinger, and Rachel Watson The National Endowment for the Humanities has funded two Summer Institutes titled "Reconsidering Flannery O’Connor," which invited scholars to rethink approaches to Flannery O’Connor’s work. Drawing largely on research that started as part of the 2014 NEH Institute, this collection shares its title and its mission. Featuring fourteen new essays, Reconsidering Flannery O’Connor disrupts a few commonplace assumptions of O’Connor studies while also circling back to some old questions that are due for new attention. The volume opens with “New Methodologies,” which features theoretical approaches not typically associated with O’Connor’s fiction in order to gain new insights into her work. The second section, “New Contexts,” stretches expectations on literary genre, on popular archetypes in her stories, and on how we should interpret her work. The third section, lovingly called “Strange Bedfellows,” puts O’Connor in dialogue with overlooked or neglected conversation partners, while the final section, “O’Connor’s Legacy,” reconsiders her personal views on creative writing and her wishes regarding the handling of her estate upon death. With these final essays, the collection comes full circle, attesting to the hazards that come from overly relying on O’Connor’s interpretation of her own work but also from ignoring her views and desires. Through these reconsiderations, some of which draw on previously unpublished archival material, the collection attests to and promotes the vitality of scholarship on Flannery O’Connor.

The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice

Author: Steve Holmes

Publisher: Routledge

ISBN: 9781351399470

Category: Language Arts & Disciplines

Page: 274

View: 773

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.