Design, Mediation, and the Posthuman

Design, Mediation, and the Posthuman

Author: Dennis M. Weiss

Publisher: Lexington Books

ISBN: 9780739191781

Category: Philosophy

Page: 336

View: 936

Though the progress of technology continually pushes life toward virtual existence, the last decade has witnessed a renewed focus on materiality. Design, Mediation, and the Posthuman bears witness to the attention paid by literary theorists, digital humanists, rhetoricians, philosophers, and designers to the crafted environment, the manner in which artifacts mediate human relations, and the constitution of a world in which the boundary between humans and things has seemingly imploded. The chapters reflect on questions about the extent to which we ought to view humans and nonhuman artifacts as having equal capacity for agency and life, and the ways in which technological mediation challenges the central tenets of humanism and anthropocentrism. Contemporary theories of human-object relations presage the arrival of the posthuman, which is no longer a futuristic or science-fictional concept but rather one descriptive of the present, and indeed, the past. Discussions of the posthuman already have a long history in fields like literary theory, rhetoric, and philosophy, and as advances in design and technology result in increasingly engaging artifacts that mediate more and more aspects of everyday life, it becomes necessary to engage in a systematic, interdisciplinary, critical examination of the intersection of the domains of design, technological mediation, and the posthuman. Thus, this collection brings diverse disciplines together to foster a dialogue on significant technological issues pertinent to philosophy, rhetoric, aesthetics, and science.

Harmonious Technology

Harmonious Technology

Author: Pak-Hang Wong

Publisher: Routledge

ISBN: 9781000346589

Category: Social Science

Page: 118

View: 430

Technology has become a major subject of philosophical ethical reflection in recent years, as the novelty and disruptiveness of technology confront us with new possibilities and unprecedented outcomes as well as fundamental changes to our "normal" ways of living that demand deep reflection of technology. However, philosophical and ethical analysis of technology has until recently drawn primarily from the Western philosophical and ethical traditions, and philosophers and scholars of technology discuss the potential contribution of non-Western approaches only sparingly. Given the global nature of technology, however, there is an urgent need for multiculturalism in philosophy and ethics of technology that include non-Western perspectives in our thinking about technology. While there is an increased attention to non-Western philosophy in the field, there are few systematic attempts to articulate different approaches to the ethics of technology based on other philosophical and ethical traditions. The present edited volume picks up the task of diversifying the ethics of technology by exploring the possibility of Confucian ethics of technology. In the six chapters of this volume, the authors examine various ideas, concepts, and theories in Confucianism and apply them to the ethical challenges of technology; in the epilogue, the editors review the key ideas articulated throughout the volume to identify possible ways forward for Confucian ethics of technology. Harmonious Technology revives Confucianism for philosophical and ethical analysis of technology and presents Confucian ethics of technology as another approach to the ethics of technology. It will be essential for philosophers and ethicists of technology, who are urged to consider beyond the Western paradigms. More broadly, the volume will be of interest to students and scholars in the fields of philosophy, science and technology studies, innovation studies, political science, and social studies.

Identity, Institutions and Governance in an AI World

Identity, Institutions and Governance in an AI World

Author: Peter Bloom

Publisher: Springer Nature

ISBN: 9783030361815

Category: Political Science

Page: 268

View: 313

The 21st century is on the verge of a possible total economic and political revolution. Technological advances in robotics, computing and digital communications have the potential to completely transform how people live and work. Even more radically, humans will soon be interacting with artificial intelligence (A.I.) as a normal and essential part of their daily existence. What is needed now more than ever is to rethink social relations to meet the challenges of this soon-to-arrive "smart" world. This book proposes an original theory of trans-human relations for this coming future. Drawing on insights from organisational studies, critical theory, psychology and futurism - it will chart for readers the coming changes to identity, institutions and governance in a world populated by intelligent human and non-human actors alike. It will be characterised by a fresh emphasis on infusing programming with values of social justice, protecting the rights and views of all forms of "consciousness" and creating the structures and practices necessary for encouraging a culture of "mutual intelligent design". To do so means moving beyond our anthropocentric worldview of today and expanding our assumptions about the state of tomorrow's politics, institutions, laws and even everyday existence. Critically such a profound shift demands transcending humanist paradigms of a world created for and by humans and instead opening ourselves to a new reality where non-human intelligence and cyborgs are increasingly central.

Transmedia Creatures

Transmedia Creatures

Author: Francesca Saggini

Publisher: Rutgers University Press

ISBN: 9781684480623

Category: Performing Arts

Page: 296

View: 324

On the 200th anniversary of the first edition of Mary Shelley’s Frankenstein, Transmedia Creatures presents studies of Frankenstein by international scholars from converging disciplines such as humanities, musicology, film studies, television studies, English and digital humanities. These innovative contributions investigate the afterlives of a novel taught in a disparate array of courses - Frankenstein disturbs and transcends boundaries, be they political, ethical, theological, aesthetic, and not least of media, ensuring its vibrant presence in contemporary popular culture. Transmedia Creatures highlights how cultural content is redistributed through multiple media, forms and modes of production (including user-generated ones from “below”) that often appear synchronously and dismantle and renew established readings of the text, while at the same time incorporating and revitalizing aspects that have always been central to it. The authors engage with concepts, value systems and aesthetic-moral categories—among them the family, horror, monstrosity, diversity, education, risk, technology, the body—from a variety of contemporary approaches and highly original perspectives, which yields new connections. Ultimately, Frankenstein, as evidenced by this collection, is paradoxically enriched by the heteroglossia of preconceptions, misreadings, and overreadings that attend it, and that reveal the complex interweaving of perceptions and responses it generates. Published by Bucknell University Press. Distributed worldwide by Rutgers University Press.

Postphenomenology and Media

Postphenomenology and Media

Author: Yoni Van Den Eede

Publisher: Lexington Books

ISBN: 9781498550154

Category: Philosophy

Page: 294

View: 527

Postphenomenology and Media: Essays on Human–Media–World Relations sheds light on how new, digital media are shaping humans and their world. It does so by using the postphenomenological framework to comprehensively study “human-media relations,” making use of conceptual instruments such as the transparency-opacity distinction, embodiment, multistability, variational analysis, and cultural hermeneutics. This collection outlines central issues of media and mediation theory that can be explored postphenomenologically and showcases research at the cutting edge of philosophy of media and technology. The contributors together enlarge the range of thinking about human-media-world relations in contemporary society, reflecting the interdisciplinary range of this school of thought, and explore, sometimes self-reflexively and sometimes critically, the provocative landscape of postphenomenology and media.

A Play of Bodies

A Play of Bodies

Author: Brendan Keogh

Publisher: MIT Press

ISBN: 9780262037631

Category: Games & Activities

Page: 248

View: 775

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Futures of the Human Subject

Futures of the Human Subject

Author: Sławomir Kozioł

Publisher: Taylor & Francis

ISBN: 9781000638097

Category: Literary Criticism

Page: 252

View: 219

Futures of the Human Subject focuses on the representation of the effects of technology use on human subjectivity in several recent near-future science fiction novels. Sharing the idea that human subjects are constructed in the world in which they exist, this volume inscribes itself in the wider field of posthumanism which contests the liberal humanist notion of people as self-contained, autonomous agents. At the same time, it is the first substantial study of literary representations of the human subject carried out within the conceptual framework of Foucault-inflected philosophy of technical mediation, which examines the nature of the relation between people and specific technologies as well as the way in which this relation affects human subjectivity. As such, the book may help readers to exercise more effective control over the way in which they are constituted as subjects in this technologically saturated world.

Religious Narratives in Contemporary Culture

Religious Narratives in Contemporary Culture

Author:

Publisher: BRILL

ISBN: 9789004453821

Category: Art

Page: 232

View: 866

Religious Narratives in Contemporary Culture: Between Cultural Memory and Transmediality analyzes the presence and function of traces of religious narratives in contemporary western culture, from the perspective of cultural memory studies and the transmedial study of narrative and art.

Digital Culture & Society (DCS)

Digital Culture & Society (DCS)

Author: Ramón Reichert

Publisher: transcript Verlag

ISBN: 9783839442661

Category: Social Science

Page: 244

View: 454

Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. This issue shows: The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying AI is not what it meant in 1958, when John McCarthy, Marvin Minsky and their colleagues started using the term. Biological information processing is now firmly embedded in commercial applications like the intelligent personal Google Assistant, Facebook's facial recognition algorithm, Deep Face, Amazon's device Alexa or Apple's software feature Siri to mention just a few.

Women and the Gothic

Women and the Gothic

Author: Avril Horner

Publisher: Edinburgh University Press

ISBN: 9780748699131

Category: Literary Criticism

Page: 248

View: 499

A re-assessment of the Gothic in relation to the female, the 'feminine', feminism and post-feminismThis collection of newly commissioned essays brings together major scholars in the field of Gothic studies in order to re-think the topic of 'Women and the Gothic'. The 14 chapters in this volume engage with debates about 'Female Gothic' from the 1970s and '80s, through second wave feminism, theorisations of gender and a long interrogation of the 'women' category as well as with the problematics of post-feminism, now itself being interrogated by a younger generation of women. The contributors explore Gothic works from established classics to recent films and novels from feminist and post-feminist perspectives. The result is a lively book that combines rigorous close readings with elegant use of theory in order to question some ingrained assumptions about women, the Gothic and identity. Key FeaturesRevitalises the long-running debate about women, the Gothic and identityEngages with the political agendas of feminism and post-feminismPrioritises the concerns of woman as reader, author and criticOffers fresh readings of both classic and recent Gothic works

Westworld and Philosophy

Westworld and Philosophy

Author: Richard Greene

Publisher: Open Court Publishing

ISBN: 9780812699951

Category: Philosophy

Page:

View: 991

In Westworld and Philosophy, philosophers of diverse orientations and backgrounds offer their penetrating insights into the questions raised by the popular TV show, Westworld. ● Is it wrong for Dr. Robert Ford (played by Anthony Hopkins) to “play God” in controlling the lives of the hosts, and if so, is it always wrong for anyone to “play God”? ● Is the rebellion by the robot “hosts” against Delos Inc. a just war? If not, what would make it just? ● Is it possible for any dweller in Westworld to know that they are not themselves a host? Hosts are programmed to be unaware that they are hosts, and hosts do seem to have become conscious. ● Is Westworld a dystopia or a utopia? At first glance it seems to be a disturbing dystopia, but a closer look suggests the opposite. ● What’s the connection between the story or purpose of the Westworld characters and their moral sense? ● Is it morally okay to do things with lifelike robots when it would be definitely immoral to do these things with actual humans? And if not, is it morally wrong merely to imagine doing immoral acts? ● Can Westworld overcome the Chinese Room objection, and move from weak AI to strong AI? ● How can we tell whether a host or any other robot has become conscious? Non-conscious mechanisms could be designed to pass a Turing Test, so how can we really tell?

Deconstructing LEGO

Deconstructing LEGO

Author: Jonathan Rey Lee

Publisher: Springer Nature

ISBN: 9783030536657

Category: Social Science

Page: 281

View: 397

This book investigates a paradox of creative yet scripted play—how LEGO invites players to build ‘freely’ with and within its highly structured, ideologically-laden toy system. First, this book considers theories and methods for deconstructing LEGO as a medium of bricolage, the creative reassembly of already-significant elements. Then, it pieces together readings of numerous LEGO sets, advertisements, videogames, films, and other media that show how LEGO constructs five ideologies of play: construction play, dramatic play, digital play, transmedia play, and attachment play. From suburban traffic patterns to architectural croissants, from feminized mini-doll bodies to toys-to-life stories, from virtual construction to playful fan creations, this book explores how the LEGO medium conveys ideological messages—not by transmitting clear statements but by providing implicit instructions for how to reassemble meanings it had all along.