Handbook of Human Computation

Handbook of Human Computation

Author: Pietro Michelucci

Publisher: Springer Science & Business Media

ISBN: 9781461488064

Category: Computers

Page: 1059

View: 906

This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.

Handbook of Human Computation

Handbook of Human Computation

Author: Pietro Michelucci

Publisher: Springer

ISBN: 1461488052

Category: Computers

Page: 1059

View: 389

This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.

Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration

Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration

Author: Sakae Yamamoto

Publisher: Springer

ISBN: 9783319585246

Category: Computers

Page: 636

View: 746

The two-volume set LNCS 10273 and 10274 constitutes the refereed proceedings of the thematic track on Human Interface and the Management of Information, held as part of the 19th HCI International 2017, in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 102 papers presented in these volumes were organized in topical sections as follows: Part I: Visualization Methods and Tools; Information and Interaction Design; Knowledge and Service Management; Multimodal and Embodied Interaction. Part II: Information and Learning; Information in Virtual and Augmented Reality; Recommender and Decision Support Systems; Intelligent Systems; Supporting Collaboration and User Communities; Case Studies.

Heteromation, and Other Stories of Computing and Capitalism

Heteromation, and Other Stories of Computing and Capitalism

Author: Hamid R. Ekbia

Publisher: MIT Press

ISBN: 9780262036252

Category: Computers

Page: 282

View: 397

An exploration of a new division of labor between machines and humans, in which people provide value to the economy with little or no compensation. The computerization of the economy—and everyday life—has transformed the division of labor between humans and machines, shifting many people into work that is hidden, poorly compensated, or accepted as part of being a “user” of digital technology. Through our clicks and swipes, logins and profiles, emails and posts, we are, more or less willingly, participating in digital activities that yield economic value to others but little or no return to us. Hamid Ekbia and Bonnie Nardi call this kind of participation—the extraction of economic value from low-cost or free labor in computer-mediated networks—“heteromation.” In this book, they explore the social and technological processes through which economic value is extracted from digitally mediated work, the nature of the value created, and what prompts people to participate in the process. Arguing that heteromation is a new logic of capital accumulation, Ekbia and Nardi consider different kinds of heteromated labor: communicative labor, seen in user-generated content on social media; cognitive labor, including microwork and self-service; creative labor, from gaming environments to literary productions; emotional labor, often hidden within paid jobs; and organizing labor, made up of collaborative groups such as citizen scientists. Ekbia and Nardi then offer a utopian vision: heteromation refigured to bring end users more fully into the prosperity of capitalism.

Cognition Beyond the Brain

Cognition Beyond the Brain

Author: Stephen J. Cowley

Publisher: Springer

ISBN: 9783319491158

Category: Computers

Page: 342

View: 713

This book challenges neurocentrism by advocating a systemic view of cognition based on investigating how action shapes the experience of thinking, placing interactivity at its heart. This systemic viewpoint makes three main claims. First, that many elaborate cognitive skills like language, problem solving and human-computer interaction (HCI) are based in sense-saturated coordination or interactivity. Second, interactivity produces a tightly woven scaffold of resources, some internal to the agent and others external, that elevates and transforms thinking. Third, human agents entwine brains, bodies and their surroundings as they manage multi-scalar dynamics. This new edition continues to demonstrate how a systemic perspective casts a productive light on thinking in applied domains such as crime scene analysis, the use of information technology in construction, and computer-meditated trusts and presents new studies on the cognitive ecology of the web, multi-scalar temporal and organisational cognition and the importance of interactive material engagement in digital architecture. Authors use various scales of the systemic viewpoint to illustrate how bodies and artefacts shape thinking, but in all cases the experience of materiality is meshed with activity that involves the world beyond the body. Cognition Beyond the Brain is a valuable reference for researchers, practitioners and graduate students within the fields of Computer Science, Psychology, Linguistics and Cognitive Sciences.

The Oxford Handbook of Affective Computing

The Oxford Handbook of Affective Computing

Author: Rafael A. Calvo

Publisher: Oxford University Press

ISBN: 9780199942244

Category: Psychology

Page: 752

View: 316

Affective Computing is a growing multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and many other disciplines. It explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems that intricately involve affect at their core. The Oxford Handbook of Affective Computing will help both new and experienced researchers identify trends, concepts, methodologies, and applications in this burgeouning field. The volume features 41 chapters divided into five main sections: history and theory, detection, generation, methodologies, and applications. Section One begins with a look at the makings of AC and a historical review of the science of emotion. Chapters discuss the theoretical underpinnings of AC from an interdisciplinary perspective involving the affective, cognitive, social, media, and brain sciences. Section Two focuses on affect detection or affect recognition, which is one of the most commonly investigated areas in AC. Section Three examines aspects of affect generation including the synthesis of emotion and its expression via facial features, speech, postures and gestures. Cultural issues in affect generation are also discussed. Section Four features chapters on methodological issues in AC research, including data collection techniques, multimodal affect databases, emotion representation formats, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues in AC. Finally, Section Five highlights existing and future applications of AC in domains such as formal and informal learning, games, robotics, virtual reality, autism research, healthcare, cyberpsychology, music, deception, reflective writing, and cyberpsychology. With chapters authored by world leaders in each area, The Oxford Handbook of Affective Computing is suitable for use as a textbook in undergraduate or graduate courses in AC, and will serve as a valuable resource for students, researchers, and practitioners across the globe.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Handbook of Research on Serious Games as Educational, Business and Research Tools

Author: Cruz-Cunha, Maria Manuela

Publisher: IGI Global

ISBN: 9781466601505

Category: Education

Page: 1630

View: 651

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Homo Ludens in the Loop

Homo Ludens in the Loop

Author: Markus Krause

Publisher: tredition

ISBN: 9783849592073

Category: Business & Economics

Page: 232

View: 362

The human mind is incredible. It solves problems with ease that will elude machines even for the next decades. This book explores what happens when humans and machines work together to solve problems machines cannot yet solve alone. It explains how machines and computers can work together and how humans can have fun helping to face some of the most challenging problems of artificial intelligence. In this book, you will find designs for games that are entertaining and yet able to collect data to train machines for complex tasks such as natural language processing or image understanding. You will also find concepts and solutions for some of the various challenges of these games.

Mobile Social Networking and Computing

Mobile Social Networking and Computing

Author: Yufeng Wang

Publisher: CRC Press

ISBN: 9781466552760

Category: Computers

Page: 414

View: 766

Recent advancements in mobile device technologies are revolutionizing how we socialize, interact, and connect. By connecting the virtual community with the local environment, mobile social networks (MSNs) create the opportunity for a multitude of new personalized services for mobile users. Along with that comes the need for new paradigms, mechanism

Handbook of Digital Games

Handbook of Digital Games

Author: Marios C. Angelides

Publisher: John Wiley & Sons

ISBN: 9781118796276

Category: Technology & Engineering

Page: 784

View: 206

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Cloud Computing

Cloud Computing

Author: Lianyong Qi

Publisher: Springer Nature

ISBN: 9783030699925

Category: Computers

Page: 191

View: 146

This book constitutes the refereed proceedings of the 10th International Conference on Cloud Computing, CloudComp 2020, held in Qufu, China, in December 2020. Due to COVID-19 pandemic the conference conference was held virtually.The 14 full papers were carefully reviewed and selected from 49 submissions. The book is organized in four general areas of cyber-physical intelligent computing, secure cloud systems and cloud-based privacy, cloud-based IoT architecture, and cloud cCmputing applications.

Computational Collective Intelligence

Computational Collective Intelligence

Author: Ngoc Thanh Nguyen

Publisher: Springer Nature

ISBN: 9783030880811

Category: Computers

Page: 817

View: 117

This book constitutes the refereed proceedings of the 13th International Conference on Computational Collective Intelligence, ICCCI 2021, held in September/October 2021. The conference was held virtually due to the COVID-19 pandemic. The 58 full papers were carefully reviewed and selected from 230 submissions. The papers are grouped in topical issues on knowledge engineering and semantic web; social networks and recommender systems; collective decision-making; cooperative strategies for decision making and optimization; data mining and machine learning; computer vision techniques; natural language processing; Internet of Things: technologies and applications; Internet of Things and computational technologies for collective intelligence; computational intelligence for multimedia understanding.