Alphabetically organized for easy access and encompassing more than six hundred color photographs, an official visual encyclopedia of more than 1,400 DC Comics action figures features collector's information on release dates, variations, "redecoes," action figure scales, and articulation points. 15,000 first printing.
Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. • Nearly 200 alphabetically arranged entries document the historical and cultural significance of toys • Cross-references and a listing of additional resources accompany each entry and encourage further investigation • Photographs and illustrations gathered from public and private collections across the country depict the entire century of America at play • A guide to related topics identifies the entries according to broader categories such as toys, designers, companies, museums, events, and organizations • A resource guide provides information for contacting American toy companies, accessing national toy museums, and attending annual toy festivals, and offers many avenues for pursuing further information about toys and American culture including books, scholarly journals, audio recordings, films, and websites
The Archive of Art and Design at the Victoria & Albert Museum contains Britain's foremost collection of primary source material relating to art and design, particularly of the twentieth century. Established in 1978, the Archive holds over 200 archives created by individual artists, craftspeople and designers and businesses and societies involved in the manufacture and promotion of art and design products. The Guide describes each archive in detail, offering information about its creator, its contents, and related sources held both inside and outside the V&A Museum. It is an invaluable reference text for everyone with an interest in studying British art and design.
Find everything worth knowing about on the Web using the ultimate reference authority. This is a revised version of a highly authoritative reference for all Web users. "Newbies" can benefit greatly by seeing what's out there in a uniquely comprehensive, easy-to-navigate resource. Experienced users will appreciate the ease with which an enormous range of topics can be accessed. can be accessed.
A comprehensive introduction to the comic arts From the introduction by Paul Levitz "If ever there was a medium characterized by its unexamined self-expression, it's comics. For decades after the medium's birth, it was free of organized critical analysis, its creators generally disinclined to self-analysis or formal documentation. The average reader didn't know who created the comics, how or why . . . and except for a uniquely destructive period during America's witch-hunting of the 1950s, didn't seem to care. As the medium has matured, however, and the creativity of comics began to touch the mainstream of popular culture in many ways, curiosity followed, leading to journalism and eventually, scholarship, and so here we are." The Power of Comics is the first introductory textbook for comic art studies courses. Lending a broader understanding of the medium and its communication potential, it provides students with a coherent and comprehensive explanation of comic books and graphic novels, including coverage of their history and their communication techniques, research into their meanings and effects and an overview of industry practices and fan culture. Co-authors randy Duncan and Matthew J. Smith draw on their own years of experience teaching comics studies courses and the scholarly literature across several disciplines to create a text with the following features: Discussion questions for each chapter Activities to engage readers Recommended reading suggestions Over 150 illustrations Bibliography Glossary The Power of Comics deals exclusively with comic books and graphic novels. One reason for this focus is that no one text can hope to do justice to both strips and books; there is simply too much to cover. Preference is given to comic books because in their longer form, the graphic novel, they have the greatest potential for depth and complexity of expression. As comic strips shrink in size and become more inane in content, comic books are becoming a serious art form.
A classic Archive Edition collecting THE BRAVE & THE BOLD #50-56 and 59(Nov 1963-May 1965), featuring the unforgettable pairings of Green Arrow &The Martian Manhunter, The Flash & The Atom, and more! Plus, an introductionby Michael Uslan.
Illustration has been an integral part of human history. Particularly before the advent of media such as photography, film, television, and now the Internet, illustrations in all their variety had been the primary visual way to convey history. The comic book, which emerged in its modern form in the 1930s, was another form of visual entertainment that gave readers, especially children, a form of escape. As World War II began, however, comic books became a part of propaganda as well, providing information and education for both children and adults. This book looks at how specific comic books of the war genre have been used to display patriotism, adventure through war stories, and eventually to tell of the horrors of combat—from World War II through the current conflicts in Iraq and Afghanistan in the first decade of the twenty-first century. This book also examines how war- and patriotically-themed comics evolved from soldier-drawn reflections of society, eventually developing along with the broader comic book medium into a mirror of American society during times of conflict. These comic books generally reflected patriotic fervor, but sometimes they advanced a specific cause. As war comic books evolved along with American society, many also served as a form of protest against United States foreign and military policy. During the country’s most recent wars, however, patriotism has made a comeback, at the same time that the grim realities of combat are depicted more realistically than ever before. The focus of the book is not only on the development of the comic book medium, but also as a bell-weather of society at the same time. How did they approach the news of the war? Were people in favor or against the fighting? Did the writers of comics promote a perception of combat or did they try to convey the horrors of war? All of these questions were important to the research, and serve as a focal point for what has been researched only in limited form previously. The conclusions of the book show that comic books are more than mere forms of entertainment. Comic books were also a way of political protest against war, or what the writers felt were wider examples of governmental abuse. In the post 9/11 era, the comic books have returned to their propagandistic/patriotic roots.
A hardcover Archive Edition collecting the first 16 adventures of Supermanfrom WORLD'S FINEST COMICS, virtually all of them unseen for over 60years! This volume features the first appearance of Metallo as wellas early appearances by Perry White and Jimmy Olsen.