LEGO MINDSTORMS NXT-G Programming Guide

LEGO MINDSTORMS NXT-G Programming Guide

Author: James Floyd Kelly

Publisher: Apress

ISBN: 9781430229773

Category: Computers

Page: 328

View: 466

James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color.

Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide

Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide

Author: David J. Perdue

Publisher: No Starch Press

ISBN: 9781593272159

Category: Technology & Engineering

Page: 339

View: 852

Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original.

FIRST LEGO League

FIRST LEGO League

Author: James Floyd Kelly

Publisher: No Starch Press

ISBN: 9781593271855

Category: Technology & Engineering

Page: 266

View: 631

Provides information on the workings and structure of a FIRST LEGO league competition, covering such topics as organizing a team, finding equipment and funding, designing and building robots, and using strategies and techniques to increase scores.

The Art of LEGO MINDSTORMS NXT-G Programming

The Art of LEGO MINDSTORMS NXT-G Programming

Author: Terry Griffin

Publisher: No Starch Press

ISBN: 9781593272180

Category: Technology & Engineering

Page: 292

View: 742

The Art of LEGO MINDSTORMS NXT-G Programmingteaches you how to create powerful programs using the LEGO MINDSTORMS NXT programming language, NXT-G. You'll learn how to program a basic robot to perform tasks such as line following, maze navigation, and object detection and how to combine programming elements (known as blocks) to create sophisticated programs. Author Terry Griffin covers essential functions like movement, sensors, and sound as well as more complex NXT-G features like synchronizing multiple operations. Because it's common for programs to not work quite right the first time they are run, a section of the book is dedicated to troubleshooting common problems including timing, sensor calibration, and proper debugging. Throughout the book, you'll learn best practices to help eliminate frustration when programming your robotic creations. This book is perfect for anyone with little to no previous programming experience who wants to master the art of NXT-G programming.

Beginning LEGO MINDSTORMS EV3

Beginning LEGO MINDSTORMS EV3

Author: Mark Rollins

Publisher: Apress

ISBN: 9781430264378

Category: Computers

Page: 269

View: 516

Beginning LEGO MINDSTORMS EV3 shows you how to create new fun and fantastic creations with the new EV3 programmable brick along with other new EV3 pieces and features. You'll learn the language of the EV3 brick, and then go on to create a variety of programmable vehicles using MINDSTORMS and Technic parts. You'll then move into creating robot parts, including robotic arms. You'll even learn how to make different types of MINDSTORMS walkers. Finally, you'll learn how to incorporate light and sound into your amazing EV3 creations. Whether you're a MINDSTORMS enthusiast wanting to know more about EV3, a robotics competitor, or just a LEGO fan who wants to learn all about what EV3 can do, Beginning LEGO MINDSTORMS EV3 will give you the knowledge you need. Note: the printed book is in black and white. The Kindle and ebook versions are in color (black and white on black and white Kindles).

LEGO MINDSTORMS NXT One-Kit Wonders

LEGO MINDSTORMS NXT One-Kit Wonders

Author: James Floyd Kelly

Publisher: No Starch Press

ISBN: 9781593271886

Category: Technology & Engineering

Page: 411

View: 268

Furnishes detailed, step-by-step instructions for designing, constructing, and programming ten innovative robots--including the Grabbot, Dragster, and The Hand--with detailed guidelines on how a NXT program works and its applications in the world of robotics. Original. (All Users)

Winning Design!

Winning Design!

Author: James Trobaugh

Publisher: Apress

ISBN: 9781430229650

Category: Computers

Page: 299

View: 270

Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It’s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Please note: the print version of this title is black & white; the eBook is full color.

Practical LEGO Technics

Practical LEGO Technics

Author: Mark Rollins

Publisher: Apress

ISBN: 9781430246121

Category: Computers

Page: 266

View: 432

You already know you can create amazing things with LEGO, but did you know you can also make vehicles that roll and model plans that include landing gear and flaps that actually extend and retract? You can even make functional robots without getting into Mindstorms and programming. In Practical LEGO Technics, Mark Rollins shows you how to use LEGO and Power Functions components like motors and remote controls to create motorized cars, all terrain vehicles, vehicle steering, construction equipment such as cranes and forklifts, airplanes. All-in-all, you'll learn to create a wide variety of fun, unique LEGO creations. LEGO Technic is similar to Mindstorms in that you can create all sorts of cool vehicles and gadgets. But unlike Mindstorms, you don't have to learn programming. Power Functions allows you to add motors, remote control, and battery boxes to your LEGO projects, no programming required. And while you could just build a LEGO Technic gadget from a boxed set, with Practical LEGO Technics, you'll learn the hows and whys of Technic project design, and pick up ideas for your own custom projects. Please note: The print version of this title is in black & white; the ebook is full color. You can download color images from the book at http://www.apress.com/9781430246114 Covers basic design for motorized vehicles that run and steer. Shows how to build headlights and more using the Power Functions Light Kit. Provides suspension design for use in building all-terrain vehicles. Helps you build construction equipment, including a crane and forklift.

Extreme NXT

Extreme NXT

Author: Michael Gasperi

Publisher: Apress

ISBN: 9781430224549

Category: Computers

Page: 350

View: 801

Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.

The LEGO MINDSTORMS NXT 2.0 Discovery Book

The LEGO MINDSTORMS NXT 2.0 Discovery Book

Author: Laurens Valk

Publisher: No Starch Press

ISBN: 9781593272111

Category: Technology & Engineering

Page: 324

View: 128

Discover the many features of the LEGO® MINDSTORMS® NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete, illustrated, beginner's guide to MINDSTORMS that you've been looking for. The crystal clear instructions in the Discovery Book will show you how to harness the capabilities of the NXT 2.0 set to build and program your own robots. Author and robotics instructor Laurens Valk walks you through the set, showing you how to use its various pieces, and how to use the NXT software to program robots. Interactive tutorials make it easy for you to reach an advanced level of programming as you learn to build robots that move, monitor sensors, and use advanced programming techniques like data wires and variables. You'll build eight increasingly sophisticated robots like the Strider (a six-legged walking creature), the CCC (a climbing vehicle), the Hybrid Brick Sorter (a robot that sorts by color and size), and the Snatcher (an autonomous robotic arm). Numerous building and programming challenges throughout encourage you to think creatively and to apply what you've learned as you develop the skills essential to creating your own robots. Requirements: One LEGO MINDSTORMS NXT 2.0 set (#8547) Features: –A complete introduction to LEGO MINDSTORMS NXT 2.0 –Building and programming instructions for eight innovative robots –50 sample programs and 72 programming challenges (ranging from easy to hard) encourage you to explore newly learned programming techniques –15 building challenges expand on the robot designs and help you develop ideas for new robots Who is this book for?This is a perfect introduction for those new to building and programming with the LEGO MINDSTORMS NXT 2.0 set. The book also includes intriguing robot designs and useful programming tips for more seasoned MINDSTORMS builders.

Advanced NXT

Advanced NXT

Author: Matthias Paul Scholz

Publisher: Apress

ISBN: 9781430202585

Category: Computers

Page: 378

View: 359

The popularity of NXT and the success of The Da Vinci Code are combined in this fascinating book. Projects for building and programming five of Leonardo's most famous inventions are covered in detail: the tank, the helicopter, the catapult, the flying machine, and the revolving bridge. This book is written for serious NXT programmers and covers the most popular programming environments available today. The book is abundantly illustrated and includes sample code and countless best-practices strategies.

The Guild Leader's Handbook

The Guild Leader's Handbook

Author: Scott F. Andrews

Publisher: No Starch Press

ISBN: 9781593273033

Category: Games & Activities

Page: 216

View: 931

Who said dragon slaying was easy? Leading a guild in massively multiplayer online (MMO) games like World of Warcraft is more difficult than most players think. Your members look to you to solve problems, plan raids and battles, and lead them to riches and renown. In The Guild Leader's Handbook, you'll learn how to create, build, and maintain a successful guild. Author Scott F. Andrews, a longtime guild leader and guild advice columnist for WoW.com, will show you how to guide your guild to glory. Whether you're trying to confront a monstrous threat, conquer your rivals, or simply reign supreme as the wealthiest traders in the galaxy, The Guild Leader's Handbook offers invaluable guidance to help you achieve your goals. You'll learn how to: –Plan successful raids, player vs. player battles, roleplaying sessions, and contests –Deal with problem players and keep a lid on guild-fracturing drama –Solve loot issues and choose the best loot system for your guild –Boost your guild's morale, reputation, and server presence –Promote and motivate an effective officer corps Whether you're an established guild leader in need of sage advice or a dedicated player seeking to form your own community, The Guild Leader's Handbook is an essential guide to managing a guild successfully in any MMO game.