Sound Design and Science Fiction

Sound Design and Science Fiction

Author: William Whittington

Publisher: University of Texas Press

ISBN: 9780292773998

Category: Performing Arts

Page: 288

View: 442

Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.

Endangering Science Fiction Film

Endangering Science Fiction Film

Author: Sean Redmond

Publisher: Routledge

ISBN: 9781317646525

Category: Performing Arts

Page: 290

View: 833

Endangering Science Fiction Film explores the ways in which science fiction film is a dangerous and endangering genre. The collection argues that science fiction's cinematic power rests in its ability to imagine ‘Other’ worlds that challenge and disturb the lived conditions of the ‘real’ world, as it is presently known to us. From classic films such as 2001: A Space Odyssey and Solaris to modern blockbusters including World War Z and Gravity, and directors from David Cronenberg to Alfonso Cuarón, contributors comment on the way science fiction film engages with dangerous encounters, liminal experiences, sublime aesthetics, and untethers space and time to question the very nature of human existence. With the analysis of a diverse range of films from Europe, Asia, North and South America, Endangering Science Fiction Film offers a uniquely interdisciplinary view of the evolving and dangerous sentiments and sensibility of this genre.

Gender and Environment in Science Fiction

Gender and Environment in Science Fiction

Author: Bridgitte Barclay

Publisher: Rowman & Littlefield

ISBN: 9781498580588

Category: Social Science

Page: 238

View: 616

This book examines the often-complex relationships between issues of gender and the environment in science fiction films and fiction. Its contributors discuss a range of texts: early apocalyptic science fiction, campy midcentury science fiction films, Silver Age superhero comics, and twenty-first-century science fiction films and literature.

Sound Design Is the New Score

Sound Design Is the New Score

Author: Danijela Kulezic-Wilson

Publisher: Oxford University Press, USA

ISBN: 9780190855314

Category: Music

Page: 181

View: 238

The practice of blurring the line between score and sound design has transformed contemporary film soundscape by challenging not only the long-established hierarchical relationships between dialogue, music, and sound effects, but also the modes of perception shaped by classical soundtrack practices. The methods of this new trend rely on the language of contemporary popular and art music, producing soundtracks in which it is difficult to tell the difference between score and ambient sound, where pieces of electroacoustic music are merged with diegetic sound, sound effects are absorbed into the score or treated as music, and diegetic sound is treated as musique concrète. In Sound Design is the New Score, Kulezic-Wilson explores theoretical, aesthetic, and sensuous dimensions of this new trend, providing a multifaceted portrait of a practice which recognizes the interconnectedness of all soundtrack elements and emphasizes their inherent musicality. The aesthetic concerns of this practice are illuminated through the concept of the aesthetics of reticence which rejects classical narrative and scoring conventions and uses integrated soundtrack strategies to create the space for mystery in art and for individuality in the cinematic experience. The book's emphasis on sensuous and musical aspects of this practice, informed by the feminist discourse on the erotics of art, challenges popular notions about sensory cinema, demonstrating that the sensuousness of film form and its soundscapes is more sophisticated than simply being the result of excessive sensory stimulation facilitated by the use of digital technology or the "intensified" aesthetics it inspires. The discussion is supported by a wide range of case studies from American Independent, Asian, Australian, and European cinemas, including films by Shane Carruth, Claire Denis, Hou Hsiao-Hsien, Harmony Korine, David Michôd, Gus Van Sant, and Peter Strickland.

Sound Design

Sound Design

Author: Bastian Müller

Publisher: diplom.de

ISBN: 9783836618922

Category: Language Arts & Disciplines

Page: 105

View: 794

Inhaltsangabe:Abstract: In this master thesis the author explores the development of sound design from beginning of sound film until now. The paper explains the vocabulary of sound techniques, standards and devices. It describes sound design in Hollywood films by outstanding examples from prominent sound designers. The thesis links the achievement of the sound designers to the state of the art. The study depicts the interaction between technical possibilities and high demands of audiences. It gives insight into film sound history, explains the production process of film sound in detail and defines the work of a sound designer. Furthermore it contributes to the ongoing academic discussion of film sound, which was coined by researchers such as Chion, Flueckiger, Sonnenschein and Whittington. The author thoroughly analyzes key scenes by successful sound designers and illustrates with the use of examples such as King Kong (1933), Once Upon a Time in the West (1969), Terminator 2 (1991), Saving Private Ryan (1998), and King Kong (2005) amongst many others, the technical and aesthetical progress of sound design and its influence on contemporary Hollywood films. Inhaltsverzeichnis:Table of Contents: Abstract4 1.Introduction6 1.1.The Structure of This Report8 1.2.Research Method and Sources10 2.Sound Design for Film12 2.1.The Three Pillars of a Soundtrack12 2.2.Music13 2.2.1.The Leitmotif15 2.3.Dialogue19 2.4.SOUND Backgrounds, Noise and Sound Effects20 2.4.1.Backgrounds21 2.4.2.Noise21 2.4.3.Sound Effects Sound FX22 2.5.The Work of Sound Designers, Sound Editors and Film Makers22 2.6.Summary23 2.7.Sound Design Definition24 3.A Short History of Film Sound29 3.1.Early Film Sound29 3.2.Talkies - The First Movies with Dialogue30 3.3.Widescreen and Surround Sound vs. Television at Home32 3.4.The First Sound Designers33 3.5.The Digital Age - A new Era?37 4.The Production Steps39 4.1.Pre-production39 4.2.Production41 4.3.Post-Production42 4.4.Technical Developments and Their Impact45 5.The Power of Sound47 5.1.The Use of Sound as a Stylistic Tool47 5.2.How do we perceive Sound and Images?51 5.3.Silence52 5.3.1.a) Silence as symbol for death:55 5.3.2.b) Awkward feelings, unsolved conflicts, embarrassment56 5.3.3.c) Circus effect56 5.3.4.d) In connection with disorientation mainly for showdown59 5.3.5.Summary59 5.4.Counterpoint, Asynchronous Sound61 5.5.Synchresis64 5.6.Added value66 5.7.Diegetic and Non-diegetic [...]

Music in Science Fiction Television

Music in Science Fiction Television

Author: Kevin J. Donnelly

Publisher: Routledge

ISBN: 9780415641074

Category: Music

Page: 250

View: 533

The music for science fiction television programs, like music for science fiction films, is often highly distinctive, introducing cutting-edge electronic music and soundscapes. There is a highly particular role for sound and music in science fiction, because it regularly has to expand the vistas and imagination of the shows and plays a crucial role in setting up the time and place. Notable for its adoption of electronic instruments and integration of music and effects, science fiction programs explore sonic capabilities offered through the evolution of sound technology and design, which has allowed for the precise control and creation of unique and otherworldly sounds. This collection of essays analyzes the style and context of music and sound design in Science Fiction television. It provides a wide range of in-depth analyses of seminal live-action series such as Doctor Who, The Twilight Zone, and Lost, as well as animated series, such as The Jetsons. With thirteen essays from prominent contributors in the field of music and screen media, this anthology will appeal to students of Music and Media, as well as fans of science fiction television.

The Oxford Handbook of Cinematic Listening

The Oxford Handbook of Cinematic Listening

Author: Carlo Cenciarelli

Publisher: Oxford University Press

ISBN: 9780190853617

Category: Music

Page: 789

View: 883

The Oxford Handbook of Cinematic Listening explores the intersection between the history of listening and the history of the moving image. Featuring established and emergent scholars from musicology, film studies, and literary studies, ethnomusicology and sound studies, popular music,sociology, media and communications, and psychology, this Handbook offers a wide range of case studies and methodological perspectives on the archaeologies, aesthetics, and extensions of cinematic listening.Chapters are structured around six themes: Part I ("Genealogies and Beginnings") considers film sound in light of pre-existing genres such as opera and shadow theatre, and explores changes in listening taking place at critical junctures in the early history of cinema. Part II ("Locations andRelocations") focuses on specific venues and presentational practices (from roadshow movies to and contemporary live-score screenings). Part III ("Representations and Re-presentations") zooms into the formal properties of specific films, analysing representations of listening on screen as well as onthe role of sound as a representational surplus. Part IV ("The Listening Body") focuses on cinematic sound as a powerful and sensual stimulus that has the power to engage the full body sensorium. Part V ("Listening again") discusses a range of ways in which film sound is encountered andreinterpreted outside the cinema, through ancillary materials like songs and soundtrack albums, in experimental conditions, and in pedagogical contexts. Part VI ("Between Media") compares the listening protocols of cinema with those of TV series and music video, promenade theatre and personalstereos, video games and Virtual Reality.

The Oxford Handbook of New Audiovisual Aesthetics

The Oxford Handbook of New Audiovisual Aesthetics

Author: John Richardson

Publisher: Oxford University Press

ISBN: 9780199985098

Category: Music

Page: 752

View: 817

This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.

To See the Saw Movies

To See the Saw Movies

Author: James Aston

Publisher: McFarland

ISBN: 9781476603803

Category: Performing Arts

Page: 208

View: 401

The Saw films, often derided by critics as “torture porn” and an excuse to show blood and gore, are the highest-grossing horror series in cinema history. In view of their hold on audiences and their controversial content, they deserve study. This first collection of fresh essays by academic authors from Europe, America and Australia addresses the cultural, religious and philosophical facets of the films, investigating how the franchise reflects a post–9/11 shift in U.S. popular culture towards increasing pessimism and how it may be read as a metaphor for the “war on terror”; dissecting how the series explores such issues as freewill and determinism; assessing the films’ representations of the body; and applying a Deleuzian perspective to the franchise.

A Companion to the Horror Film

A Companion to the Horror Film

Author: Harry M. Benshoff

Publisher: John Wiley & Sons

ISBN: 9781119335016

Category: Performing Arts

Page: 613

View: 175

This cutting-edge collection features original essays by eminent scholars on one of cinema's most dynamic and enduringly popular genres, covering everything from the history of horror movies to the latest critical approaches. Contributors include many of the finest academics working in the field, as well as exciting younger scholars Varied and comprehensive coverage, from the history of horror to broader issues of censorship, gender, and sexuality Covers both English-language and non-English horror film traditions Key topics include horror film aesthetics, theoretical approaches, distribution, art house cinema, ethnographic surrealism, and horror's relation to documentary film practice A thorough treatment of this dynamic film genre suited to scholars and enthusiasts alike

The Game Audio Tutorial

The Game Audio Tutorial

Author: Richard Stevens

Publisher: Taylor & Francis

ISBN: 9781136127021

Category: Art

Page: 427

View: 329

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)